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DecompressJPEGFile.cs

/*=========================================================================

  Program: GDCM (Grassroots DICOM). A DICOM library
  Module:  $URL$

  Copyright (c) 2006-2009 Mathieu Malaterre
  All rights reserved.
  See Copyright.txt or http://gdcm.sourceforge.net/Copyright.html for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/

/*
 * Usage: 
 * $ export LD_LIBRARY_PATH=$HOME/Projects/gdcm/debug-gcc/bin
 * $ mono bin/DecompressJPEGFile.exe somejpegfile.jpg
 */
using System;
using gdcm;

public class DecompressJPEGFile
{
  public static int Main(string[] args)
    {
    string file1 = args[0];
    System.IO.FileStream infile = 
      new System.IO.FileStream(file1, System.IO.FileMode.Open, System.IO.FileAccess.Read);
    uint fsize = gdcm.PosixEmulation.FileSize(file1);

    byte[] jstream  = new byte[fsize];
    infile.Read(jstream, 0 , jstream.Length);

    Trace.DebugOn();
    Image image = new Image();
    image.SetNumberOfDimensions( 2 ); // important for now
    DataElement pixeldata = new DataElement( new gdcm.Tag(0x7fe0,0x0010) );

    // DO NOT set a ByteValue here, JPEG is a particular kind of encapsulated syntax
    // in which can one cannot use a simple byte array for storage. Instead, see
    // gdcm.SequenceOfFragments
    //pixeldata.SetByteValue( jstream, new gdcm.VL( (uint)jstream.Length ) );

    // Create a new SequenceOfFragments C++ object, store it as a SmartPointer :
    SmartPtrFrag sq = SequenceOfFragments.New();
    Fragment frag = new Fragment();
    frag.SetByteValue( jstream, new gdcm.VL( (uint)jstream.Length) );
    // Single file => single fragment
    sq.AddFragment( frag );
    // Pass by reference:
    pixeldata.SetValue( sq.__ref__() );

    // insert:
    image.SetDataElement( pixeldata );

    // JPEG use YBR to achieve better compression ratio by default (not RGB)
    // FIXME hardcoded:
    PhotometricInterpretation pi = new PhotometricInterpretation( PhotometricInterpretation.PIType.YBR_FULL );
    image.SetPhotometricInterpretation( pi );
    // FIXME hardcoded:
    PixelFormat pixeltype = new PixelFormat(3,8,8,7);
    image.SetPixelFormat( pixeltype );

    // FIXME hardcoded:
    image.SetTransferSyntax( new TransferSyntax( TransferSyntax.TSType.JPEGLosslessProcess14_1 ) );
    image.SetDimension(0, 692);
    image.SetDimension(1, 721);

    // Decompress !
    byte[] decompressedData = new byte[(int)image.GetBufferLength()];
    image.GetBuffer(decompressedData);

    // Write out the decompressed bytes
    System.Console.WriteLine(image.toString());
    using (System.IO.Stream stream =
      System.IO.File.Open(@"/tmp/dd.raw",
        System.IO.FileMode.Create))
      {
      System.IO.BinaryWriter writer = new System.IO.BinaryWriter(stream);
      writer.Write(decompressedData);
      }

    
    return 0;
    }
}


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